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k-mods.com

Version 1.5.0

Multi-target Auto Planner with strategies, Add a node categories and details, connection menu, file-manager model library, whole-machine rounding removed.

  • Auto Planner: several targets. Add another target on the review step.
    • Shared intermediates and inputs produced once.
    • A target another chain also consumes gets its own producer.
  • Auto Planner: strategies. Up to two on the review step, as in the Planner: Shortest Path (default), Shortest Chain, Fewest Resources, Low Power, Balanced, Byproduct Reuse (an add-on). The choice is remembered.
  • Add a node: categories. Raw resources, liquids, gases, fuel, nuclear, organic, farming, packaging, Space Elevator parts, alternates, power, each machine. Mod packs included. Counts follow the search.
    • Category column on the right, each with an icon (machines: their building).
    • List grouped under category headings, each entry once; rest under Other.
    • Settings, Appearance: switch off for the old flat list.
  • Add a node: details. Click grows the panel downward, no inner scrollbar.
    • I/O per minute and per cycle, liquids and gases in m³, recipe count per part.
    • Produced in with power drawn or made, cycle time, cycles per minute, energy per cycle.
    • Stack size, sink points, energy value, extraction per purity, fuels, build cost, unlock, wiki link.
    • Compact card: name, building icon and badges in one line, Use recipe, wiki link and X in its header, one line per part with the rate per minute (per cycle in the tooltip), the rest as labelled chip rows. Double click or Enter adds too.
  • Add a node: search and filters. Search bar with a clear button; / or Ctrl+F jumps to it, Escape clears it before closing the panel.
    • Filter chips: type (recipes or buildings), alternates, favorites only, mod, tier, progression tier and which fields the search covers.
    • Every active filter shows as a chip that removes it; Reset all clears them and keeps the search.
  • Add a node: compact list and grid. Tiles and list rows share one height and one order: icon, name, the building it runs in, then its parts on one line. The building icon names the building on hover.
  • Connection menu. Right-click label or line, or Menu / Shift+F10 on a focused label.
    • Select source, target or chain; serve earlier/later; reset label; delete.
    • Read-only models: selection only.
  • Older desktop versions. Download page lists earlier builds under Older versions. Oldest deleted automatically when storage is full.
  • Home page tabs. Datapacks, Your Models, Public Models.
    • Own address each (/production-modeler/datapacks, /models, /public), last tab remembered. /production-modeler/browse opens Public Models.
    • Your Models and Public Models use the full page width.
  • Model library as file manager.
    • Sidebar: library root and folders only.
    • List (default) or tiles, folders first. Root holds models without folder.
    • Double click / Enter opens, Backspace up, F2 renames folder, Delete deletes.
    • Drag models from the list, folders from list or sidebar, onto any folder. Model library or the first crumb moves to top level.
    • Folder menu: Open, New subfolder, Rename, Move to, Delete.
  • Model details pane. Products, needs, interface rates, buildings, counts, folder, tags, revision, dates, game data status. Public models: Open, Copy to my models, Copy link.
  • Interface size. Settings, Appearance: 80% to 150% per device. Header, toolbars, panels, dialogs and card contents; canvas zoom stays separate.
  • Power Shards and Somersloops needed. Inspector sums them over the node’s buildings, or over a multi-selection. Tooltip shows the sum per node.
    • One shard per started 50% above 100% clock; a partly used building runs at that part of the clock. Somersloops = slots × buildings.
  • Device settings on the home page. Machine defaults, saves, numbers, appearance (desktop: updates, data) without a model.
  • Unsaved changes on leave. Settings, Saves: ask (default), save, discard. Failed auto-save still asks.
  • Connection labels. Click selects, drag moves.
  • Modular Miner in plans. Both outputs on one belt.
  • Add a node favorites. Star any entry, special nodes included: favorites lead every list and category and have their own Favorites category at the top, per device. Favorites only shows every kind of favorite. A picked category reads clearly in light and dark mode.
  • Follow a part. Click an input/output in the details to list its recipes. Back restores the search.
  • Buildings on the hover card. A recipe’s card names every building it is produced in, with its picture, like the details. Long lists show the first three and count the rest.
  • Search prefixes. in: / out:, e.g. in:coal out:steel ingot.
  • Home page header. Address bar, search, storage, sort, view, tags, New model, Import file, New folder. Patreon status on top.
    • Removed: Create/Planner links, stat tiles, public teaser. Counts in the status bar.
  • Header links. Datapacks next to the other modeler links; only the open home tab is marked. Wiki header shows Models, Browse, Datapacks and Wiki as icons; in the desktop wiki window they open in the main window.
  • Window size remembered. App and wiki window reopen with size, position and maximized state. Fullscreen and minimized not kept.
  • Whole-machine rounding removed. Broke calculations; counts stay exact. Old models and SFMD files ignore the option.
  • Even split behind exact values. Exact rates first (also further down the chain), rest split evenly between Auto chains. No more chains at 0. Connection order still sets priority.