Changelog
Choose a Production Modeler app version and read its release notes.
Patch notes, newest first. App versions, not game-data versions. Each version has its own page in the Changelog category.
Auto Planner feeds new chains from machines the model already has, Merge identical buildings folds duplicates into one node, default node purity for new extractors, large models that pan and zoom smoothly.
Calculations such as 2*10 in every number field, at least limits on ports, connection shares in percent, interaction settings, byproducts used before a recipe makes more, recycling loops sized by demand, no machine left at 0 behind a split, merges that take turns from each input, returned material used before fresh supply, packs from the 1.5.0 exporter.
Auto Planner plans several targets at once and merges chains that share resources, picks recipes with up to two of the Planner’s strategies (remembered), always merges Modular Miner outputs; Add a node gets data-driven categories with icons and a grouped list (switchable in Settings), a compact details card that grows the panel with buildings, power, per-cycle amounts, fluids in m³, unlocks, a wiki link and Use recipe in its header, compact equal-height tiles and rows with the building icon, a search bar with / and Ctrl+F, filter chips with removable active filters, double-click to add, favorites and search prefixes; connections get a right-click menu and select on click; home page with Datapacks, Your Models and Public Models tabs, a file-manager library and a model details pane; device settings from the home page; older desktop builds on the download page; window size remembered; whole-machine rounding removed; even split behind exact values.
Exact rates with leftover supply stay calculated and report the surplus, savegame filter unlocks machines from mod build recipes (Refined Power, Slug Hatchery, farming modules), SatisfactoryPlus pack re-exported.
Recipe input multiplier rounds each craft up to whole items (Steel Ingot at 1.5: 75 Coal/min, not 67.5).
Fullscreen on F11, closable offline notice, update check interval, readable zoomed-out cards, byproduct recycling, exact Space Elevator deliveries, bundled data updates.
Sub-model nodes, Existing Factory node with stated power and icon, special-node tooltips, full planet survey on the map (crash sites, roads, spawn points, border, rocks, pillars, spore flowers), lines to scale, water dam nodes, categorised saved buildings, deposits section, caves on, real building names, solver keeps buildings busy.
Desktop wiki + map, inline port rates, model icons/colours, snapping grid, BurnerManufacturer, Solar Tower, Icarus, Modular Reactor, larger browser packs, outpost supply and draft recovery fixes.
Windows game-data imports, unlimited desktop packs, 128 MiB browser limit, complete icon exports.
Bundled Vanilla on desktop, build details, update controls, cloud saving for older/local game data.
Game-data switching, construction tracking, canvas controls.
First deployment: canvas, calculation, storage, desktop baseline.
