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Version 1.1.0

Game-data switching, construction tracking, and canvas improvements in Production Modeler 1.1.0.

  • Saved Built markers and node locks.
  • Node footer: power + building/clock pills, clock input, click-to-cycle Somersloops.
  • Canvas controls: zoom level, zoom buttons, fit-to-view (bottom-left).
  • Detailed minimap: connections, selection, visible area; click to navigate.
  • Game data switcher: swap installed packs in-model.
  • Reload selected data: test edited packs without editor reload.
  • Refresh list: pick up newly installed packs.
  • Pack editing: rename imported packs; browser pack icons.
  • Selected-data fallback: open models when their saved pack is missing.
  • Settings and Leave with unsaved changes dialogs redesigned.
  • Wider node cards.
  • + Add removed from toolbar (double-click, right-click, keyboard remain).
  • Alpha labels removed.
  • Guides reworked; game-data instructions added.
  • Arrowheads aligned to receiving ports at every zoom.
  • Unreachable fixed counts reported in buildings, not items/min.
  • Graph edits, viewport, undo/redo kept when switching packs.
  • Calculations/icons refresh when packs share a data version.
  • Missing recipes/connections stay visible.
  • Sidebar alignment with game-data notices.
  • Compact Power Shard / Somersloop icons in inspector.
  • Pending calculations/restores cannot overwrite a data switch.
  • Unsaved-work warnings stay active if recovery fails.
  • Catalog loading + calculation across model handoffs.
  • Desktop port reorder by drag survives a mid-drag calculation.
  • Switching ≠ importing: new .kdata still reloads the app. Save first. See Game data.