1 min read
Version 1.1.0
Game-data switching, construction tracking, and canvas improvements in Production Modeler 1.1.0.
NEW FEATURES
Section titled “NEW FEATURES”- Saved Built markers and node locks.
- Node footer: power + building/clock pills, clock input, click-to-cycle Somersloops.
- Canvas controls: zoom level, zoom buttons, fit-to-view (bottom-left).
- Detailed minimap: connections, selection, visible area; click to navigate.
- Game data switcher: swap installed packs in-model.
- Reload selected data: test edited packs without editor reload.
- Refresh list: pick up newly installed packs.
- Pack editing: rename imported packs; browser pack icons.
- Selected-data fallback: open models when their saved pack is missing.
QUALITY OF LIFE
Section titled “QUALITY OF LIFE”- Settings and Leave with unsaved changes dialogs redesigned.
- Wider node cards.
- + Add removed from toolbar (double-click, right-click, keyboard remain).
- Alpha labels removed.
- Guides reworked; game-data instructions added.
BUGFIXES
Section titled “BUGFIXES”- Arrowheads aligned to receiving ports at every zoom.
- Unreachable fixed counts reported in buildings, not items/min.
- Graph edits, viewport, undo/redo kept when switching packs.
- Calculations/icons refresh when packs share a data version.
- Missing recipes/connections stay visible.
- Sidebar alignment with game-data notices.
- Compact Power Shard / Somersloop icons in inspector.
- Pending calculations/restores cannot overwrite a data switch.
- Unsaved-work warnings stay active if recovery fails.
- Catalog loading + calculation across model handoffs.
- Desktop port reorder by drag survives a mid-drag calculation.
KNOWN ISSUES
Section titled “KNOWN ISSUES”- Switching ≠ importing: new
.kdatastill reloads the app. Save first. See Game data.
