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k-mods.com

Version 1.3.0

Desktop wiki support, direct port-rate editing, model icons and colours, one snapping grid, and complete Refined Power special-building planning.

Hi Pioneers! Desktop wiki + map, inline port rates, model icons, snapping grid, Refined Power big machines and burner manufacturers.

  • Desktop wiki: records, images, translations from the active game-data pack.
  • Desktop map: bundled tiles zoom 3–5, local savegame overlays. Higher zoom needs internet.
  • Port rate on canvas: click → exact rate / upper limit / automatic. Decimals or fractions; fluids in m³/min.
  • Getting-started guide (empty canvas, Help): add buildings, connect, set rate.
  • One model library: device + cloud as one card. Folders via drag/drop or card menu (/ = subfolder), filter by folder/tag/storage. Folders/tags on local models travel with first cloud save.
  • Model icon + colour: Iconify or game image, colour preset or custom. Shown on cards and editor header.
  • MDI icons browsable offline; tags/folders reusable from model details.
  • Canvas grid: toggle next to Fit, scales with zoom, snap grid, default cell 50.
  • Connection labels snap to grid by centre; on 2D routes level with nearby port.
  • Ctrl while dragging building/label/waypoint: invert snapping for that drag.
  • Storage output without part/rate/connection shows input part at input rate; wiring it hands that part on.
  • Savegame buildings on map: per-type toggles, search, real pickup icons; footprints and splines as geometry.
  • Underground caves/entrances toggle; world-object category grids with select/ clear; slug item icons.
  • Deposits keep bound resource, remaining amount, hand-mining yield.
  • Home hero: wrapping version, update controls, build info restored; slim update/version bar in editor.
  • BurnerManufacturer recipes: separate selectable fuel input; clock + Somersloop power scaling, no grid demand.
  • Refined Power Solar Tower: fluid recipe, linked/visible mirrors, daylight snapshot; installed mirrors in building/construction/power totals.
  • Icarus receiver (single): daytime, cooldown, orbital stock. Orbital upkeep independent of duty; Railgun power separate. Launch batches / tick charging not simulated.
  • Refined Power Modular Reactor: 10 chambers, I/O ring, cooling addon, shielding, fuel, coolant, heat, clock, tick rate, steam, power.
  • Model cards: storage location, folder, tags, in-place editor with tag suggestions, right-click menu (move to folder, remove local copy, delete cloud copy).
  • .kdata v2 with optional wiki data; v1 still readable; wiki section kept on export.
  • SatisfactoryPlus bundled as .kdata alongside Vanilla.
  • Browser .kdata upload 128 → 512 MiB, up to 10,000 files.
  • Fewer redraws/summary recalcs on select/move; summary settings no longer restart the solve.
  • Building count pinned in footer chip (solved = placeholder, typed = fixed, cleared = automatic). Header field removed.
  • Card names one line + ellipsis, full name in tooltip. Cards +50 px, footer chips same height.
  • One dialog anatomy site-wide: eyebrow, title, description, content, footer; Escape/backdrop.
  • Outpost/Blueprint as sub-factory: same ports both sides. Overview input → “From outside” inside; “To outside” inside → container output. Old wiring still works.
  • Model details via icon/colour/name in editor header; edit/details buttons removed.
  • Tooltip amounts: 4-decimal numbers, not fractions (“9549/80/min”). Custom formats kept.
  • Saved canvas position/zoom kept when opening an imported model.
  • Model settings saved after changing recipe input / power / Space Elevator multipliers.
  • Wiki language switch applies immediately.
  • Outpost without connected supply = external production sized to demand; explicit limits kept; balanced once supply is connected.
  • Imported .kdata packs load again (schema-filled part fields failed the integrity check: “Required game data is missing”).
  • “Recover local draft” no longer returns every visit; restored draft continues the cloud copy, next save accepted.
  • Draft creation date + backup marker kept across saves; “Saved” toast once.
  • Desktop logo click → app home, not k-mods.com.
  • Icarus stocks + port identities kept when mapping renamed orbital items in a game-data migration.
  • Game image as model icon saves to cloud without 422; same formats everywhere.
  • Draft recovery actions disabled while loading / another operation runs.
  • Bundled Vanilla + SatisfactoryPlus: catalog only. Desktop wiki needs a .kdata with wiki data. v1 packs still model. Modeler ≤ 1.2.1 cannot import v2.
  • BurnerManufacturer, Solar Tower, Icarus, Modular Reactor need a fresh KModelerExporter export; missing metadata → diagnostics, no calculation.