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Sign settings

Sign type, size, background, emissive, parallax and the arrow material.

These apply to the whole sign rather than one element. They live at the bottom of the right-hand inspector and stay available even while an element is selected.

The sign size decides the pixel canvas the mod renders, from 256×256 up to 2500×200. It is the first thing you pick, and everything else stays locked until you do.

A flat, lit sign. This is the default and the one that supports the parallax and arrow materials below.

SettingWhat it does
Background colorThe sign’s base colour. Also tints the parallax grid and the arrow material.
Emissive intensityHow brightly the sign glows. Higher is brighter.
Panner speed X / YScrolls the whole sign’s material. Negative values scroll the other way.

Two extra materials, available on Normal signs only.

Draws a receding depth grid behind your elements, speckled with small readouts that tick over as you watch. Tinted by the background colour.

Fills the sign with large scrolling chevrons, tinted by the background colour, with its own direction and speed.

Parallax / arrow scale X and Y size the grid cells and the chevron bands. -1 means “use the mod’s own default ratio”, not a scale of one.